Yet Another Zombie Survivors Weapon Tier List

Weapons ranked by how fast they clear the horde. Tank's heavy guns and Pyro's fire lead the meta - explosive and fire AoE outperform single-target kinetic in a bullet heaven game where thousands spawn at once.

Yet Another Zombie Survivors weapon tier list
S

S-Tier (Core)

Minigun (Tank)

Element: Huge sustained kinetic damage

Role: Heavy gunner

Tank's rank 2 unlock alongside the Rocket Launcher. Big gun, big damage - point it at the thickest part of the horde.

Rocket Launcher (Tank)

Element: AoE explosive damage for crowds

Role: AoE

Tank's rank 2 unlock. Explosive splash that deletes crowds and clears bosses when the target group is dense.

Flamethrower (Pyro)

Element: Fire AoE for crowds and elemental milestones

Role: Fire

Pyro's rank 2 unlock. The core fire weapon - Pyro is the only survivor who deals fire damage, so it drives the 1,000,000 fire damage achievements.

Infernax (Pyro)

Element: Heavy fire burst

Role: Fire

Pyro's rank 2 unlock. A heavier fire weapon for melting elites and feeding elemental damage goals.

A

A-Tier (Strong)

Assault Rifle (SWAT)

Element: Balanced kinetic damage for mid-game hordes

Role: All-rounder

Unlocks at SWAT rank 2. A proven, effective tool that keeps pace with the horde through the mid game.

Sniper Rifle (SWAT)

Element: Horde-piercing shots for key targets

Role: Precision

Unlocks at SWAT rank 2. Powerful, horde-piercing shots that eliminate key targets - elite and boss focused.

Blaster (Engineer)

Element: Electric single-target damage

Role: Shock

Engineer's rank 2 unlock. Electric weapon that chains the Engineer's identity - all of their gear deals electric damage.

Laser (Engineer)

Element: Sustained electric beam

Role: Beam

Engineer's rank 2 unlock. A precision electric weapon for melting tougher enemies.

Explosive Arrows (Huntress)

Element: Explosive ranged damage

Role: Archer

Huntress's rank 2 unlock. Arrows that explode on impact - strong against groups while keeping the archer range.

Freezing Arrows (Huntress)

Element: Ice crowd control

Role: Archer

Huntress's rank 2 unlock. Ice arrows that slow the horde - Huntress and Medic (rank 3) are the only ice damage dealers.

Kunai (Ghost)

Element: Rapid melee-range throwing

Role: Ninja

Ghost's core melee weapon. High attack speed suits the ninja-like close-range playstyle.

Antidote Flasks (Medic)

Element: Chemical support damage

Role: Support

Medic's rank 2 unlock. Chemical damage flasks - Medic is the only chemical damage dealer.

B

B-Tier (Situational)

Pistol (SWAT)

Element: Starter kinetic damage for the default leader

Role: Auto fire

SWAT's starting weapon. Reliable single-target kinetic damage that carries the first minutes before you buy or pick up something stronger.

SMG (SWAT)

Element: Spray-and-pray for early hordes

Role: Suppression

A faster firing option for thinning early crowds. Falls off against elites and bosses but great for wave cleanup.

Freezing Flasks (Medic)

Element: Ice support damage

Role: Support

Medic's rank 2 unlock. Thrown flasks that freeze or slow - one of only two ice damage sources in the game.

The Meta: Heavy Guns, Fire & AoE

Minigun, Rocket Launcher and Flamethrower lead because they clear crowds the game throws at you. Assault Rifle and Sniper are strong all-rounders. The starter Pistol and single-target kinetic fall off once the horde density spikes. Build your squad around one S-tier weapon and its synergy partner.

Best Weapon Per Character

Tank: Minigun and Rocket Launcher (both S-tier, rank 2). The Minigun melts the thickest part of the horde while the Rocket Launcher deletes crowds and dense boss groups - Tank owns the two best weapons in the game.

Pyro: Flamethrower (S-tier, rank 2) with Infernax (S-tier) as the heavy follow-up. Pyro is the only survivor who deals fire damage, so this line also drives the 1,000,000 fire damage achievements.

SWAT: Assault Rifle (A-tier, rank 2) as the all-rounder, with the Sniper Rifle (A-tier, rank 2) for elites and bosses. Skip the starter Pistol and SMG once rank 2 unlocks.

Engineer: Blaster (A-tier, rank 2) for chained electric damage, or Laser (A-tier) for melting tougher targets. Everything in the Engineer kit deals electric damage.

The 1.0 Update Meta

The 1.0 update (August 2026) rebalanced the weapon meta: most weapon attacks no longer lose damage on penetration, and burst or multi-projectile attacks now roll critical hits once for the whole group. These are the weapons that lead after those changes.

TierWeaponSurvivorDamageWhy
SRicochet → ShatteringSWATKinetic → SlashingEvolves into Ricochet: Shattering. Covers the two most common damage types and is the benchmark every other survivor is balanced against.
SCooling ModsMechanicIceRewrites weapon damage to Ice. Patch 1.0.0b reordered its damage instance so one-hit kills now count as Ice.
ACrossbowRangerKineticRanger's 1.0 signature. The only weapon attached to a survivor who also buffs the whole squad's Critical and Luck.
ABombing Strike → BioweaponTankExplosive → ChemicalThe vehicle for the million-Explosive-damage achievement, and Chemical is a type few lines reach.
AKunai DanceGhostSlashingHigh-skill, high-ceiling. Ghost builds are among the most-searched builds for the game.
AFlamethrowerPyroFireFire has the broadest status-effect support after 1.0 raised activation chances and lowered spread.
BRocket LauncherTankExplosiveNamed in the Steam store description. Benefits from the 1.0 crit change: multi-projectile attacks now roll crit once per group.
BIce TurretEngineerIcePart of the turret family. Its damage was not registering as Ice until patch 1.0.0a.

Yet Another Zombie Survivors Weapon Tier List

Weapons ranked by how fast they clear the horde. Tank's heavy guns and Pyro's fire lead the meta - explosive and fire AoE outperform single-target kinetic in a bullet heaven game where thousands spawn at once.

Yet Another Zombie Survivors weapon tier list
S

S-Tier (Core)

Minigun (Tank)

Element: Huge sustained kinetic damage

Role: Heavy gunner

Tank's rank 2 unlock alongside the Rocket Launcher. Big gun, big damage - point it at the thickest part of the horde.

Rocket Launcher (Tank)

Element: AoE explosive damage for crowds

Role: AoE

Tank's rank 2 unlock. Explosive splash that deletes crowds and clears bosses when the target group is dense.

Flamethrower (Pyro)

Element: Fire AoE for crowds and elemental milestones

Role: Fire

Pyro's rank 2 unlock. The core fire weapon - Pyro is the only survivor who deals fire damage, so it drives the 1,000,000 fire damage achievements.

Infernax (Pyro)

Element: Heavy fire burst

Role: Fire

Pyro's rank 2 unlock. A heavier fire weapon for melting elites and feeding elemental damage goals.

A

A-Tier (Strong)

Assault Rifle (SWAT)

Element: Balanced kinetic damage for mid-game hordes

Role: All-rounder

Unlocks at SWAT rank 2. A proven, effective tool that keeps pace with the horde through the mid game.

Sniper Rifle (SWAT)

Element: Horde-piercing shots for key targets

Role: Precision

Unlocks at SWAT rank 2. Powerful, horde-piercing shots that eliminate key targets - elite and boss focused.

Blaster (Engineer)

Element: Electric single-target damage

Role: Shock

Engineer's rank 2 unlock. Electric weapon that chains the Engineer's identity - all of their gear deals electric damage.

Laser (Engineer)

Element: Sustained electric beam

Role: Beam

Engineer's rank 2 unlock. A precision electric weapon for melting tougher enemies.

Explosive Arrows (Huntress)

Element: Explosive ranged damage

Role: Archer

Huntress's rank 2 unlock. Arrows that explode on impact - strong against groups while keeping the archer range.

Freezing Arrows (Huntress)

Element: Ice crowd control

Role: Archer

Huntress's rank 2 unlock. Ice arrows that slow the horde - Huntress and Medic (rank 3) are the only ice damage dealers.

Kunai (Ghost)

Element: Rapid melee-range throwing

Role: Ninja

Ghost's core melee weapon. High attack speed suits the ninja-like close-range playstyle.

Antidote Flasks (Medic)

Element: Chemical support damage

Role: Support

Medic's rank 2 unlock. Chemical damage flasks - Medic is the only chemical damage dealer.

B

B-Tier (Situational)

Pistol (SWAT)

Element: Starter kinetic damage for the default leader

Role: Auto fire

SWAT's starting weapon. Reliable single-target kinetic damage that carries the first minutes before you buy or pick up something stronger.

SMG (SWAT)

Element: Spray-and-pray for early hordes

Role: Suppression

A faster firing option for thinning early crowds. Falls off against elites and bosses but great for wave cleanup.

Freezing Flasks (Medic)

Element: Ice support damage

Role: Support

Medic's rank 2 unlock. Thrown flasks that freeze or slow - one of only two ice damage sources in the game.

The Meta: Heavy Guns, Fire & AoE

Minigun, Rocket Launcher and Flamethrower lead because they clear crowds the game throws at you. Assault Rifle and Sniper are strong all-rounders. The starter Pistol and single-target kinetic fall off once the horde density spikes. Build your squad around one S-tier weapon and its synergy partner.

Best Weapon Per Character

Tank: Minigun and Rocket Launcher (both S-tier, rank 2). The Minigun melts the thickest part of the horde while the Rocket Launcher deletes crowds and dense boss groups - Tank owns the two best weapons in the game.

Pyro: Flamethrower (S-tier, rank 2) with Infernax (S-tier) as the heavy follow-up. Pyro is the only survivor who deals fire damage, so this line also drives the 1,000,000 fire damage achievements.

SWAT: Assault Rifle (A-tier, rank 2) as the all-rounder, with the Sniper Rifle (A-tier, rank 2) for elites and bosses. Skip the starter Pistol and SMG once rank 2 unlocks.

Engineer: Blaster (A-tier, rank 2) for chained electric damage, or Laser (A-tier) for melting tougher targets. Everything in the Engineer kit deals electric damage.

The 1.0 Update Meta

The 1.0 update (August 2026) rebalanced the weapon meta: most weapon attacks no longer lose damage on penetration, and burst or multi-projectile attacks now roll critical hits once for the whole group. These are the weapons that lead after those changes.

TierWeaponSurvivorDamageWhy
SRicochet → ShatteringSWATKinetic → SlashingEvolves into Ricochet: Shattering. Covers the two most common damage types and is the benchmark every other survivor is balanced against.
SCooling ModsMechanicIceRewrites weapon damage to Ice. Patch 1.0.0b reordered its damage instance so one-hit kills now count as Ice.
ACrossbowRangerKineticRanger's 1.0 signature. The only weapon attached to a survivor who also buffs the whole squad's Critical and Luck.
ABombing Strike → BioweaponTankExplosive → ChemicalThe vehicle for the million-Explosive-damage achievement, and Chemical is a type few lines reach.
AKunai DanceGhostSlashingHigh-skill, high-ceiling. Ghost builds are among the most-searched builds for the game.
AFlamethrowerPyroFireFire has the broadest status-effect support after 1.0 raised activation chances and lowered spread.
BRocket LauncherTankExplosiveNamed in the Steam store description. Benefits from the 1.0 crit change: multi-projectile attacks now roll crit once per group.
BIce TurretEngineerIcePart of the turret family. Its damage was not registering as Ice until patch 1.0.0a.