Yet Another Zombie Survivors - All Weapons
Every survivor has a weapon line that evolves through ranks. A rank 2 or 3 weapon outclasses the starting gear - here is every weapon, its element, and when it unlocks.

Core Weapon Mechanics
| Mechanic | Description | Priority |
|---|---|---|
| Auto-firing squad | Every survivor aims and shoots on their own. Your job is moving, dodging, and picking upgrades - a big part of the game's 'sit back and enjoy' appeal. | Core |
| Weapon evolution | Each survivor has a weapon line that evolves through ranks and upgrades. Evolve three weapons to their third-tier form in one run for the 'Three Times The Charm' achievement. | High |
| Elemental damage | Fire (Pyro), Ice (Huntress/Medic), Electric (Engineer) and Chemical (Medic) are the four elements. Each feeds a 1,000,000 damage achievement and element-specific goals. | High |
| Synergy system | Certain survivor combinations trigger synergies - for example SWAT's Grenade Trail can launch an EMP Grenade when Engineer is on the squad. Build around synergies for the strongest runs. | Core |
| Powerups and skills | Leveling offers perks, support skills and powerups. Focus a favorite character to alter their gear and unlock their ultimate abilities. | High |
| Rank and prestige | Kills rank up the leader (5k / 20k) and double their perk. Completing runs feeds the permanent upgrades, and the prestige system resets for account-wide power. | Medium |
All Weapons
Pistol (SWAT)
Element: Starter kinetic damage for the default leader
Role: Auto fire
Difficulty: Easy
SWAT's starting weapon. Reliable single-target kinetic damage that carries the first minutes before you buy or pick up something stronger.
SMG (SWAT)
Element: Spray-and-pray for early hordes
Role: Suppression
Difficulty: Easy
A faster firing option for thinning early crowds. Falls off against elites and bosses but great for wave cleanup.
Assault Rifle (SWAT)
Element: Balanced kinetic damage for mid-game hordes
Role: All-rounder
Difficulty: Medium
Unlocks at SWAT rank 2. A proven, effective tool that keeps pace with the horde through the mid game.
Sniper Rifle (SWAT)
Element: Horde-piercing shots for key targets
Role: Precision
Difficulty: Hard
Unlocks at SWAT rank 2. Powerful, horde-piercing shots that eliminate key targets - elite and boss focused.
Minigun (Tank)
Element: Huge sustained kinetic damage
Role: Heavy gunner
Difficulty: Medium
Tank's rank 2 unlock alongside the Rocket Launcher. Big gun, big damage - point it at the thickest part of the horde.
Rocket Launcher (Tank)
Element: AoE explosive damage for crowds
Role: AoE
Difficulty: Easy
Tank's rank 2 unlock. Explosive splash that deletes crowds and clears bosses when the target group is dense.
Blaster (Engineer)
Element: Electric single-target damage
Role: Shock
Difficulty: Medium
Engineer's rank 2 unlock. Electric weapon that chains the Engineer's identity - all of their gear deals electric damage.
Laser (Engineer)
Element: Sustained electric beam
Role: Beam
Difficulty: Medium
Engineer's rank 2 unlock. A precision electric weapon for melting tougher enemies.
Flamethrower (Pyro)
Element: Fire AoE for crowds and elemental milestones
Role: Fire
Difficulty: Easy
Pyro's rank 2 unlock. The core fire weapon - Pyro is the only survivor who deals fire damage, so it drives the 1,000,000 fire damage achievements.
Infernax (Pyro)
Element: Heavy fire burst
Role: Fire
Difficulty: Medium
Pyro's rank 2 unlock. A heavier fire weapon for melting elites and feeding elemental damage goals.
Explosive Arrows (Huntress)
Element: Explosive ranged damage
Role: Archer
Difficulty: Medium
Huntress's rank 2 unlock. Arrows that explode on impact - strong against groups while keeping the archer range.
Freezing Arrows (Huntress)
Element: Ice crowd control
Role: Archer
Difficulty: Medium
Huntress's rank 2 unlock. Ice arrows that slow the horde - Huntress and Medic (rank 3) are the only ice damage dealers.
Kunai (Ghost)
Element: Rapid melee-range throwing
Role: Ninja
Difficulty: Hard
Ghost's core melee weapon. High attack speed suits the ninja-like close-range playstyle.
Freezing Flasks (Medic)
Element: Ice support damage
Role: Support
Difficulty: Medium
Medic's rank 2 unlock. Thrown flasks that freeze or slow - one of only two ice damage sources in the game.
Antidote Flasks (Medic)
Element: Chemical support damage
Role: Support
Difficulty: Medium
Medic's rank 2 unlock. Chemical damage flasks - Medic is the only chemical damage dealer.